![]() ![]() Again, just because in ancient times cities were plundered by much bigger armies, doesn't mean we have to do it in a game here. I really don't see anything about fair fighting here. If you want to fight someone, pick on someone your own size. Don't give me that reply about it being a war game. But you are able to create a plunder immune city if you wish.Answer me this FoE admins.what are the benefits of plundering? Why do we need to do it. If everything was auto immune to plundering there’d be no point in having a plunder mechanic in the first place. ![]() They’re also limited to attacking once per 24 hrsĪlso, it’s not stupid to have some buildings that can be plundered. City shield, collection times, and out producing the plunderer are all defences against your opponent. It’s your choice whether the plunderable buildings are a good trade off from whatever else you could place in your city But you are able to create a plunder immune city if you wish. A lot of special productions are also so small that even if you’re plundered you’re still up on what the plunderer takes as you can fit multiples in the same space that a single ordinary goods building would take up.Īlso, it’s not stupid to have some buildings that can be plundered. Sets and special production buildings don’t have the motivation protection but they make up for it by being able to produce when not motivated (only so much aid you get each day). ![]() Statue of honour and Crows nest also immune. They’re also limited to attacking once per 24 hrsĪll motivated buildings are automatically immune to plundering. ![]() ![]()
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